

Changed the bonus of Big Ol Ron to: For every 2000 base Max Hitpoints the enemy has (Capped at 10000): +8% Melee Strength Bonus from Equipment, +3% of Maximum Hit added to Minimum Hit and +1% Damage Reduction.Was previously: +25% Magic Accuracy Rating, +10% Magic Max Hit and +25% Magic Evasion. Changed the Augury effect to: +15% Magic Accuracy Rating and +15% Magic Max Hit.Was previously: +20% Ranged Accuracy Rating, +23% Ranged Max Hit and +25% Ranged Evasion.

Changed the Rigour effect to: +15% Ranged Accuracy Rating and +20% Ranged Max Hit.Was previously: +18% Melee Accuracy Rating, +12% Melee Max Hit and +18% Melee Evasion. Changed the Piety effect to: +15% Melee Accuracy Rating and +25% Melee Max Hit.Increased the Chivalry effect to: +30% Melee Accuracy Rating (up from 15%), +30% Melee Evasion (up from 15%), +15% Melee Max Hit (no change).Was previously: Heal +20% HP when your hitpoints fall below 10%. Changed the Redemption effect to: +20% Auto Eat Hitpoints Limit.Was previously: +15% Ranged Accuracy Rating. Changed the Eagle Eye effect to: +20% Ranged Accuracy Rating, +20% Ranged Evasion and +10% Ranged Max Hit.

#Melvor idle into the mist skin#

Dying in here will not result in the loss of your character. This is a safe Event for Hardcore Characters.If something is too hard, you may Run from Combat and attempt it again. Running in Combat during the event will not reset the event.Closing the game or training a Non-Combat Skill will not reset the event. Your event progress will be saved, and the only way to reset the event is to either manually end it with the provided button, or by dying.Yes, you are able to train Non-Combat Skills during the event (Just not at the same time of course).You cannot do any Combat outside of what the Event provides. All Combat content is locked during the event.You only need to complete the event once for all possible rewards.The Event takes roughly 2 hours to complete, assuming you don’t die and are well prepared.There’s some very important information you need to know about the event, so please read this as it will clear a lot of confusion about how the Event works:
